The Game Connect Asia Pacific (GCAP) event is Australia’s premier game development conference, focusing specifically on skills development, addressing industry trends and international business matching.
The Game Developers’ Association of Australia (GDAA), a not-for-profit industry representative organisation, runs and owns the conference.
GCAP 2010 will deliver thought provoking, creative and innovative topics covering programming, art, design and more from leaders in game development.
Game developers, publishers, investors, educational institutions, media, distributors and key interactive industry players from across Australia and around the world will be in attendance.
The expressed aims of GCAP 2010 include:
•Improving the core skills of Australian game developers via a series of keynote speeches and lectures from leading local and international industry experts.
•Creating greater awareness of global industry trends to ensure informed commercial decisions by Australian game development companies.
•Encouraging greater interaction and coordination between industry and educational institutions offering or developing a game development curriculum.
•Providing business matching opportunities by securing a substantial international publisher presence.
•Providing government information forums to discuss industry needs and direction.
•Attracting private equity investors to meet with industry participants.
Game Developers – Why Attend GCAP 2010?
Affordable Price: The conference is affordable and aimed at attracting studio staff from all over Australia and the Asia Pacific region.
Quality Content: The program is designed for developers and delivered by developers with expertise across a range of key areas.
Additional Benefits: In addition, the conference will provide an opportunity for:
•Networking with peers, publishers, investors, media, etc.
•Developing outsourcing/strategic alliances and partnerships.
•Recruitment and attraction of new talent.
Look out for Anne Marie Anetts from Interactive Selection who is introducing a number of the non techical GCAP sessions. You can reach her on annemarie (at)interactiveselection.com
Can you think of 2 more prestigious institutions than the BBC and Edge Magazine? David Smith, MD of Interactive Selection, found himself live in front of BBC News anchors Simon McCoy and Carrie Gracie at 10.43 on September 21st for an interview about the games industry and the topic of start ups and jobs. For a full 3 minutes he fielded questions on the state of the games industry today, how it may fare providing new jobs moving forward and how the unemployed may want to find a job within computer games. For a more detailed report see the Games Job Blog.
On September 21st Edge Magazine’s feature Get into Games 2010 was published and David Smith again found himself the firts external recruiter to be interviewed in the history of Edge Magazine. You can click through to the full report: Get Into Games 2010: David Smith, Interactive Selection
2 questions about the role of the modern recruiter from the Edge interview are repeated here:
Edge: Thanks to things like forums, modding and trade shows, the game industry gets closer to its audience by the year. How does that affect the job of the recruiter?
David: You have not mentioned social networking, which is probably a bigger influence than the other three. Sites like LinkedIn are a godsend for internal recruiters in particular, as well as for people with their own LinkedIn profile who want to talk directly to employers. But in terms of the role of the recruiter – and yes, it is changing all the time – I would say that recruiters these days are much less a necessary middleman than a necessary guide or confidante, or even a trusted professional advisor. That can be for employers as well, not just jobseekers. We offer that extra bit of expertise in what is a very fast and changing market.
Edge: But are not developers trying to step into that mentor role themselves to an extent?
David: The difference between that and a jobseeker talking to a recruiter is that developers only have the one job to offer, which is with their particular company. Recruiters are paid to have a knowledge of the overall market and don’t just offer a portfolio of potential jobs – they can also talk to jobseekers on a job-by-job basis. If you have got a job with Quantic Dream, they’re not going to offer you a job at Ubisoft down the road – they are interested in their immediate needs, so they are never going to be able to offer the advice that we give, which is really to look after people over their whole career.
Trust Interactive Selection for your recruiting needs in Australia and New Zealand.
Game Connect Asia Pacific (GCAP) is Australia’s premier game development conference, focusing specifically on skills development, addressing industry trends and international business matching,and is owned and organised by the Game Developers’ Association of Australia. Game Connect Asia Pacific 2010 will be held on Thursday 14 October and Friday 15 October 2010 at the Gold Coast Convention and Exhibition Centre, on Australia’s Gold Coast. “The theme of Game Connect Asia Pacific 2010 is The Player Experience”, said Tony Lawrence, President of the GDAA and General Manager 2K Marin-Canberra, “and we’re fortunate to secure such highly respected and knowledgeable speakers who will share their views on the changing needs of today’s gamers and industry.” Interactive Selection, Australia’s leading games recruiter, encourages all job seekers in Australian games to attend and network with the leading lights in the industry.
Krome Studios, Australia’s largest independent developer, have just announced the closure of their studio in Adelaide and cuts in their studios in Melbourne and Brisbane. Interactive Selection are looking to fill over 200 roles in game development around the globe. Most (but not all) jobs are listed directly at http://www.jobsdbase.net
If you know anyone affected by the layoffs announced at Krome, please ask them to make contact with the only global games recruiter with an office in Australia, Interactive Selection. You can contact Anne Marie Anetts, MD Asia Pacific, in Canberra on annemarie at interactiveselection dot com or you can contact David Smith in London on jobs at interactiveselection dot com
Halfbrick is a growing Australian game development company, established in 2001. They are dedicated to providing a rewarding working experience, building games with innovative gameplay while using quality development practices to make sure that everything is done on time with high production values. Here is a short tour of the Halfbrick studio in Brisbane from 2008. They are developers of quality hand-held titles on the iPhone, DS and PSP. Listen to the staff and managers talk about what it’s like to work there.
Melbourne, the capital of the state of Victoria, is set around the shores of Victoria’s Port Phillip Bay and boasts a lively and cosmopolitan pulse, with chic boutiques, buzzing cafes and bars, immaculate gardens and festivals and popular sporting events. The city sits on the Yarra River, about five kilometres from the bay. One glance at a map and it’s obvious Melbourne is a planned city: a tidy, balanced grid of neatly angled streets. But beneath this sense of restraint lies a restless creative energy. Discover the work of talented local artists, architects and designers in stylish fashion boutiques, buzzing laneway cafes, hidden galleries and trendy bars.
Melbourne is a city of style and sophistication, with an inviting cosmopolitan atmosphere. It is a melting pot of cultures reflected in its microcosm of restaurants, cafes, bistros and bars. Melbourne’s dining offers a dizzying spread of great cuisines, serving meals from the substantial and classic to the truly exotic. From locally designed originals to the best of international fashion brands you’ll be spoilt for choice in Melbourne’s shopping precincts. Explore the inner city shopping centres and the city’s myriad of arcades and laneways. The CBD is made up of many precincts – enclaves with their own distinct flavour and charm. Some are just a lane or two, while others cover a suburb or a busy CBD street. Spend time experiencing the richness of Melbourne’s different cultures from the Greek Quarter around Lonsdale Street, Italian in Lygon street, Vietnamese in Victoria Street to the Chinese culture in Chinatown and the upmarket Paris End of Collins Street. Leave time to admire the elegant Victorian-era streetscapes, take in a film or food festival and add a visit to one of the many galleries and opulent theatres.
Anne Marie Anetts, Interactive Selection’s MD Asia Pacific, helped Chair 9 conference sessions at GCAP 09 including “Convergent Storytelling – How Games Are Taking Their Place In An Entertainment Media Landscape” by Nathan Anderson, “Weapons of Mass Construction – Art Procedural Content Generation” by Mark Flanagan, “Art and Design Tools for Cross Platform Development” by David Biggs, “Emotional Mapping – Get the most out of your story by getting the most out of your audio” by Stephan Schutze, “What does a writer do anyway?” by Paul Callaghan, “Learning To Fly: Designing Heroes Over Europe” by Andrew Symons and “Colourful Music: The Interactive Soundscapes of ‘de Blob’ ” by John Guscott. Here she is pictured with Tony Lawrence, Head of Studio of 2K Australia. Noone knows the Australian video game job market better than her. Check out the most recent jobs at http://www.jobsdbase.net/aust_summaries.asp
You cannot know of all the vacancies that exist in the marketplace. It is our job to know. We don’t promise to know every one, but we do know of 95% and more importantly, we know exactly who to get your resume or CV to. Don’t assume that all resumes or CV’s sent to a company find their way to the right person’s desk.
2. SELECT YOUR AGENCY CAREFULLY
Who has given you a good service in the past? Which agencies have a good reputation and which ones have appalling reputations? Ask around. Study testimonials on site like LinkedIn.
3. BEWARE REGISTERING WITH MULTIPLE AGENCIES
Candidates good at their jobs need only work with one agency (to help organise interviews for them). Candidates only average at their job should register with different agencies in different areas of expertise – they will need more help. Do NOT register with as many agencies as possible. Some companies reject resumes or CVs if received from more than one agency because they do not want to risk disputes with different agencies. Also individual recruitment consultants value the trust of exclusive relationships and will not spend as much time on candidates that they know have registered with multiple agencies.
4. PUT TOGETHER A PROFESSIONAL RESUME OR CV
Speed isn’t everything in finding your next job. Even top artists can design adisappointing resume or CV. Get your agency to advise you on your resume or CV. They are probably writing resumes or CVs every day of the week and they know what makes a good one. You may only do it once every few years.
5. THINK ABOUT YOUR JOB HUNTING STRATEGY
Think about what you realistically want from your next job. Apply for jobs that you stand a chance of getting! A senior artist job in one company may be just as prestigious and well paid as a lead artist in another company. Be flexible about the location that you want to work in. Don’t rule out relocating for the right job. This is expected more and more.
6. COMMUNICATE YOUR STRATEGY TO YOUR AGENT AND MAKE SURE THEY FOLLOW IT
Discuss your strategy with your agent to make sure it is realistic. If it is, don’t let your agent send your resume or CV just anywhere. It may damage your credibility and could cost you your existing job!
7. KEEP A RECORD OF WHERE YOUR RESUME OR CV HAS BEEN SENT
By all means allow your agent a free hand in selecting companies for you – only if you want your agent to have this freedom. Remember that you will get a bad reputation in the marketplace (as well as the agent) if you resume or CV goes to a company that already knows you or which you subsequently have to disappoint.
8. TALK REGULARLY WITH YOUR AGENT
A good agent will always find time to talk to you. If they cannot take the call immediately, they should at least be able to return your call. The best agents are extremely busy and do not have the time for everyday chats, but they should be able to take a call every 2 weeks or so. Beware of agents that never return phone calls!
9. DONT TOLERATE POOR STANDARDS FROM A BAD AGENT!
Find a good agent and develop the relationship with him or her. If you hit a serious problem, you can terminate your relationship with an agent at any time, provided that you let them know of this, preferably in writing. You are the principal and they are working for you! Most agents are professional and doing their best. But don’t tolerate bad practice or sloppy behavior. Your reputation within the marketplace is at stake.
10. DON’T PANIC!
The economic climate is not good but it is improving slowly. There IS demand for game professionals provided you show a little flexibility in salary and location. Your time will come, so stay calm. A good agent will not stop working for you. You have someone looking after your interests. Work together and in 6 months time you will be wondering what all the fuss was about!
Welcome to Games Jobs Australia – the lastest initiative from Interactive Selection – the first and only global games recruiter. We offer more help to more international job seekers in video games than anyone else! Register your interest today. It free at http://www.jobsdbase.net/register.asp