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New job roles in video games in Australia - Art, Animation, Programming & Design

Interactive Selection are pleased to be able to announce some new roles for 2 clients. One client in Canberra requires need two senior programmers with UE3 experience. They have a very strong preference for an AI programmer with Kismet experience for one of those, and the other they are looking for a genuine senior generalist for both Engine and Gameplay programming.

Our second new client is building a team for a yet unannounced console project in Sydney. They seek talented, games industry professionals with at least 6 years of industry experience and 2 shipped, AAA console or PC titles. Some more details on specific roles follow.

Lead Animator
The Lead Animator or Animation Director will be responsible for both in-game and cut-scene animation, managing the animation team and maintaining an exception quality of animation. The successful candidate will have had experience of running motion capture shoots and managing outsourcing of some animation.
Lead Engine Programmer
The Lead Engine Programmer is a hands on, technical role that will manage a small team of engine programmers, but concentrate on pushing the technical possibilities of the platform. A background in implementing R&D would be an advantage for this role. Multiplatform experience is required.
Lead Artist
The Lead Artist or Art Manager is the manager responsible for as many as 25 artist in the Art team. This role will encompass team management, scheduling and delivering. A good understanding of art tools and art processes is required as is the need to maintain the highest levels of art quality.
Senior Games Designer
The Senior Games Designer report to the Lead Designer and will take responsibility for owning key aspects of the game. Previous experience on 3rd person action adventure titles at AAA title level is required.
Senior Engine Programmer
The Senior Engine Programmer will design, implement and maintain low level software systems. You will have a strong mathematics background ( linear algebra, vector maths) and an excellent understanding of game engine fundamentals and multi-threaded software architecture. Multiple platform experience (PC, Xbox360 and PS3) is highly desirable.
Senior Gameplay Programmer
The Senior Gameplay Programmer will design, implement and maintain data-driven software systems. Reporting to the Lead Gameplay Programmer this role will own the technical implementation of large gameplay features. It will also evaluate and suggest viable strategies for implementing design request and document gameplays systems and assist designers in learning new features.

Other roles include a Senior Technical Artist and Senior Character Artist.

If you are interested in more details for any of these roles, please contact David Smith at Interactive Selection on jobs AT interactiveselection DOT com.

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