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Australia Games Jobs is the professional group for all working in the video games industry in Australia or all interested in moving to work in games in Australia. This is the forum to exchange ideas, help and advice on current topics and trends in jobs and careers within games in Australia. If you are a member of LinkedIn, you can now get together with over 4500 others who share the same interests.

Please link through to http://www.linkedin.com/groups?gid=2827486 . Start a discussion, share news! Just join the group and start networking. Good luck.

Interactive relaunches as games industry search firm focussed on hiring more women and minorities.

Interactive Selection is innovating with the times and reviewing its offering to the games and interactive entertainment industry to build on its strengths. Interactive will now concentrate developing as a modern day, technology lead, executive search specialist which partners closely with its clients on an exclusive or unique basis to find world class talent. It will continue to consult and advise to fill key roles in video, online and mobile games, esports, VR, AR, AI and robotics, but will now add a dedicated offering to clients who would like to source more qualified women and minorities.

David Smith, CEO of Interactive, commented, “The days of the global games recruiter are over. Whilst we were one of the first with global capability, placing job seekers all over the as early as in 1999, the rise of the regional games recruiter and advances in recruiting technology mean that the service is longer sustainable. Agencies succeed in a niche and global games recruitment, being able to fill any role, in any country, at discounted rates is now a chasm as more and more, new agencies compete for a smaller slice of the market.”

Interactive is the founder of two of Europe’s leading diversity organisations, Women in Games WIGJ and BAME in Games. It is committed to advancing the creative and commercial success of the games industry by placing more talented women and minorities at all levels. It will now strive to work with forward-thinking organisations keen to go the extra mile to recruit a diverse workforce.

David continued, “We know that many games companies want to hire more women but believe that this is extraordinarily difficult. It is not so difficult if the company is committed to diversity and inclusion and prepared to act on the advice of a specialist like Interactive. This is a world first in the games industry. No other agency is offering this service. We look forward to working with both new and existing clients to make this work.”

Games Recruiter honoured with recruitment body's Honorary Fellowship.

Institute of Recruitment Professionals (IRP)

Interactive Selection is pleased to announce that its MD, David Smith, has been awarded Honorary Fellowship of the Institute of Recruitment Professionals (IRP) in the UK. The Institute of Recruitment Professionals (IRP) is the representative body for individuals working within the Staffing and Recruitment Industry. Established in 2009 in its present form, but tracing its history back for over 80 years,the IRP helps its members maintain and develop their careers, providing a clear differentiator for the professional recruiter. All IRP members abide by a Code of Ethics, and commit to upholding best practice.

HonFIRP status is the highest accolade of individual members and is only awarded to those members who have demonstrated an outstanding career and outstanding personal contribution to REC, IRP and the recruitment industry. The Honorary Fellowship is awarded annually at the Recruitment & Employment Confederation’s (REC’s) AGM and David bagged 1 of the 2 on offer. All in all, there are about 100000 working in UK recruitment and we understand that under 20 have been given this honour.

David commented, “I am thrilled with this award. It is another first for the games industry. Recognition by your peers counts for a lot. My work in the recruitment profession, just as in the games industry is ongoing and I look forward to working with the REC and IRP to advance its standing still further.”

The Arcade: a capitalist commune of indie game development in Melbourne

The Melbourne-based co-working space for game developers, The Arcade, is opening to the public. The not-for-profit co-working space was created about a year ago with the help of the Game Developers’ Association of Australia (GDAA) the Victorian government, Film Victoria and Screen Australia, to service the growing number of independent game developers looking for space to work. Founding member Liam Esler says it’s the perfect opportunity for the public to check out some of the exciting projects a number of Melbourne game studios are working on. It’s also a great chance for indie game developers looking for office space to check out The Arcade.

A short update on the state of the Australian Gaming Industry

A short documentary about the independent Australian gaming industry. Made for ‘Opening Shot’ competition for ABC2.

Meet Australian developer Firemonkeys making Real Racing 3

The Firemonkeys are a combination of two of the world’s leading mobile development studios – Iron Monkey and Firemint. These two renowned studios in Melbourne have reputations for producing innovative, high quality games and have been working under the same roof since 2011. United, Firemonkeys is now Australia’s largest game development studio.

The two studios have entertained over 50 million players in 2012 alone with award-winning titles including the Flight Control, SPY mouse and Real Racing games from Firemint, along with Mass Effect Infiltrator, Dead Space and The Sims FreePlay from Iron Monkey. As a combined studio, Firemonkeys will now be focused on creating even more stellar games through the sharing of technology, experience, and resources

A look at the game’s unique time-shifted multiplayer with Australian developer Firemonkeys.

Game Developer Diary from 2K Games in Canberra who have been working on XCOM

During the first XCOM Dev Diary, leads from 2K Marin including Jonathan Pelling, Lead Designer based in Canberra, dive into the background of the game’s origin story, the creation of XCOM as an organization and gives gamers a tour of the base. 2K Games is an Interactive Selection client and can make the introduction for you.

Hannah Crosby, Game Character Artist, speaks to Women in Games Jobs

Hannah Crosby, Australian Character Artist with Microsoft Rare, met with Antonia Cullum of Women in Games Jobs at the Develop Conference in Brighton, UK. Her advice on the qualities needed seeking a job in the games industry. “I think persistence; there are sometimes a limited number of roles, especially in character art out there so you might need to be prepared to go into a slightly different role. I started out in environment art even though character art is what I wanted to get into. There are a lot more roles in environment art, so sometimes you need to get into a parallel role or into a similar industry. Basically doing your own work. If you go as an artist and having a portfolio of art you can present that shows you know how to do this stuff and that you’re passionate about it and do it on your own time.”

Sega Creative Assembly - Behind the Scenes from Australian Gamer

Austalian Gamer took a short tour of the Sega Creative Assembly studio in Brisbane, Australia. Developers of Medieval II: Total War and the Kingdoms expansion, General Manager George Fidler also talks about their next project on the next gen consoles.

Interactive Selection interviewed live on BBC News and featured in Edge Magazine

Can you think of 2 more prestigious institutions than the BBC and Edge Magazine? David Smith, MD of Interactive Selection, found himself live in front of BBC News anchors Simon McCoy and Carrie Gracie at 10.43 on September 21st for an interview about the games industry and the topic of start ups and jobs. For a full 3 minutes he fielded questions on the state of the games industry today, how it may fare providing new jobs moving forward and how the unemployed may want to find a job within computer games. For a more detailed report see the Games Job Blog.

On September 21st Edge Magazine’s feature Get into Games 2010 was published and David Smith again found himself the firts external recruiter to be interviewed in the history of Edge Magazine. You can click through to the full report:  Get Into Games 2010: David Smith, Interactive Selection 

2 questions about the role of the modern recruiter from the Edge interview are repeated here:

Edge: Thanks to things like forums, modding and trade shows, the game industry gets closer to its audience by the year. How does that affect the job of the recruiter?
David: You have not mentioned social networking, which is probably a bigger influence than the other three. Sites like LinkedIn are a godsend for internal recruiters in particular, as well as for people with their own LinkedIn profile who want to talk directly to employers. But in terms of the role of the recruiter – and yes, it is changing all the time – I would say that recruiters these days are much less a necessary middleman than a necessary guide or confidante, or even a trusted professional advisor. That can be for employers as well, not just jobseekers. We offer that extra bit of expertise in what is a very fast and changing market.

Edge: But are not developers trying to step into that mentor role themselves to an extent?
David: The difference between that and a jobseeker talking to a recruiter is that developers only have the one job to offer, which is with their particular company. Recruiters are paid to have a knowledge of the overall market and don’t just offer a portfolio of potential jobs – they can also talk to jobseekers on a job-by-job basis. If you have got a job with Quantic Dream, they’re not going to offer you a job at Ubisoft down the road – they are interested in their immediate needs, so they are never going to be able to offer the advice that we give, which is really to look after people over their whole career.

Trust Interactive Selection for your recruiting needs in Australia and New Zealand.